The Story of Tobias, Part 4: Meetings and Departings


The arrow flew through the air, striking the deer in the heart, killing it instantly.  Tobias was grateful for the accuracy of his newly crafted bow. He walked over to the stag and examined it briefly before loading it onto his shoulders and beginning the hour long walk back home.  


He was hauling his kill home when he saw his neighbor, Charles McDaggen, sitting on a fallen log, looking very dejected, and holding a broken bow. Tobias approached him and asked, “Charles, are you all right?” The craftsman looked up at him, saying, “I broke my bow, and with the fair not being for another two weeks, I won’t have the gold to get a new one until then. But the kids are going to need food in the meantime.”   Tobias sighed, already knowing what he should do, but feeling a little torn about it. It wasn’t like the craftsman had ever done anything to help Tobias, if anything he had only been rude to him. But, he needed help, and Tobias could give it to him.    Tobias dropped the deer carcass in front of Charles and said, “If you skin and gut that properly it should be enough to last you until the fair.” Charles looked at the deer for a moment before jumping up and embracing Tobias. Tobias tensed uncomfortably, patting the weeping man on the back a few times before Charles released his grip. “I don’t know how I can ever repay you,” Charles said, his eyes brimming with tears. “Just don’t break your bow again.” Tobias replied before walking back into the forest. He needed to find some more dinner.  

A couple weeks after this event Tobias came home to find his mother admiring a sculpture of a flower with sparkling petals. He sighed. “Another trinket from a wounded traveler with no way to pay?” She smiled at him, the wrinkles that were now surrounding her eyes becoming more pronounced. “No son, this one is a gift for you; Charles left it here this morning before heading to the fair. Said it was repayment for the deer you gave him.” Tobias walked over and examined the small statue. He shrugged, “Should fetch a good price at the market, maybe enough to get us the shingles to replace the roof before they give out on us.”   Annalee shook her head “Oh no! We can’t trade this, it was a gift! And look how beautiful a gift it is.”

She took it from him and carried it to a small shelf where a number of other trinkets sat. Tobias sighed. “Mother, that wasn’t a gift that was payment. And if we sold it and all the other so called gifts that you’ve been given over the years, we wouldn’t be living in a half broken down shack!” He was breathing a little heavily at this point. Annalee smiled sadly and shook her head at him before saying, “Oh son, you already know that I’ve never wanted to be rich. A true healer can never be focused on money or riches, because then she loses all desire for people to be healthy and happy.”    She picked up a small bronze necklace, letting the chain run through her fingers “How could I ever make someone pay for the chance to be healthy, or run again, or hold on to life? Those are priceless and as such I will never accept payment more than what I need to continue to heal others.”

Tobias glared. “Well, that would be easier if we had had a man around here when I was growing, or even now.” Annalee frowned at him. “Honey, we’ve talked about this many times; you know why your father hasn’t come back.” “No, I know all the excuses you’ve made for him. Besides, even if he couldn’t come, you could always have remarried.” She shook her head. “I made a promise that I would love your father and be faithful through better or worse. We’re just going through a worse that has lasted decades.”   Tobias threw his hands in the air. “What’s the point of a promise to someone who will never be able to honor their end of it? He hasn’t come back and he never will!”

He stormed to the corner where his bow and quiver lay. His mother glanced at it and said, “You can’t be too angry with him. You still use the returning sheathe that he gave you.” Tobias looked at the gilded strap that held his bow in place, a glare still evident in his eyes. “A cheap one trick present that’s been more useful than he’s ever been.” His feet pounded as he walked towards the door. “Thirty years since he’s been here and that’s the one thing he’s given us!” He slammed the door behind him. After the window stopped rattling from the outburst, Annalee closed her eyes to keep the tears in and whispered, “He gave me you.”  

Forty three years later  

The cleric placed the damp cloth gently on Annalee’s wrinkled forehead before standing up. He then walked over to Tobias, placing a hand on the Aasimar’s shoulder. “I’m sorry Tobias, but it looks like it’s just her age. I could come back tomorrow with some better spells prepared to combat the fever, but I don’t believe it will buy her much more time, and she says she’s ready to go.” Tobias looked the elven cleric in the eyes, no emotion showing on his face, and said, “Just come back tomorrow with the spells.” The cleric bowed his head and walked out the door. As soon as the door shut Tobias ran to his mother’s bedside.   He checked the cloth on her forehead and, finding it satisfactory, he took her gently by the hand. Annalee’s eyelids fluttered open, and she smiled at Tobias. “Don’t worry, son. It’s just my time.”

Tobias gently rubbed her hand “Not while I have anything to say about it. Is there anything I can get you?” She thought for a moment and then sighed, “It would be nice to smell some angel breeze flowers.” Tobias bit his lip. The nearest patch of those was deep in the forest. Even running it would take him at least an hour.   Tobias kissed his mother on the forehead. “Ok, I’ll go get some.” Annalee smiled at him. “I’ve always been able to count on you. You’ve been so good to me.” Tobias stood up. “I’ll be back as soon as I can.” She closed her eyes. “You be good now.” “Of course, mother.” He stood up and left the room. As soon as he left the room, Annalee let loose a shudder and whispered, “Goodbye, Tobias.”  

Before entering the house again, Tobias stopped to catch his breath and fiddled with the bouquet to make sure it hadn’t been too badly messed up. After assuring it was fine, he stepped inside. He froze for a moment as he saw a tall winged figure kneeling next to his mother’s bed. With his bow on the other side of the room, his only means of defense were his fists, so he dropped the bouquet and raised his fists before shouting “Who are you?” The figure stood and turned towards him.   The stranger stood at least two feet taller than Tobias, was dressed in flowing white robes, and carried a large trumpet in his right hand. The most striking feature, however, was that he had no pupils, just glowing white eyes. Even though Tobias had never met this man before, he instantly sensed who it was. “Dad?” he asked softly.

The angel nodded. “Hello Tobias, I am Mithrail, third Sentinel of Mezotan. I had hoped to meet you under better circumstances. Unfortunately my duties have kept me from coming sooner.” Mithrail hung his head. “And it seems that I came too late to save her.”   Tobias inhaled sharply. “What? No!” He ran past Mithrail to his mother’s bed. Her eyes were closed and she wasn’t breathing. “No, no, no, no.” He whispered. He heard Mithrail’s melodic voice from behind, “I’m sorry, Tobias. There was nothing I could do. She told me to let you know that she loved you and–” Before he could finish, Tobias shouted while standing up, “You be quiet, you worthless excuse of an angel! All these years you’ve been utterly useless and now even when you’re here you’re useless useless useless! Get out of here!”

Mithrail stared down at Tobias with a stern expression. “Now, son, I’m sure that you’re distressed, but even so I will not tolerate being spoken to in such a manner.” Tobias stared directly into the archon’s eyes. “Fine,” Tobias growled, and then punched his father in the jaw. The blow didn’t seem to faze the angel. He just stared down at Tobias and said “Enough!” The command rang with an otherworldly energy that shook Tobias to his core, and he found himself unable to move. Mithrail walked towards the door and said, “I know that your mother would not have raised you to speak like this, and I will not tolerate it again. In light of this event I will let it pass this once.”  

Mithrail paused at the door and spoke again, this time his voice much softer and gentler, “I made a grievous mistake in never checking up on you before. I can’t promise to be involved much more than I already have been, but I may be able to help you later. Goodbye, my son.” Mithrail walked out and shut the door behind him. Tobias stood there, no longer paralyzed by the shout’s effect but now by anger. He stood for only a few moments before looking again at his mother and then, dropping to his knees, began crying.  

The funeral would have been unremarkable, were it not for the fact that an archon had placed his sword as the tombstone. It glowed with a heavenly light and, despite one thief’s best efforts, was not able to be lifted from the ground. Most of the town showed up, all of them at one time or another had been helped by the master healer, and many of them owed her their lives. Tobias didn’t care for their sympathies. None of their condolences would do anything to bring her back. He knew that his mother had lived much longer than should have been expected, but that couldn’t change the fact that she was now gone.   Once the cleric finished speaking and closed the grave, Tobias laid a bouquet of angel breeze flowers on top of the mound of earth that now covered his mother. Upon returning home he began packing his bags. He knew he couldn’t take too much, since he would be carrying it all.

He filled one bag with all the trinkets his mother had collected over the years. He knew there was a merchant in the next town over that would likely buy them. He glanced around the room that had been his home for the total 74 years of his life, and then walked out without another look.    His journey over the next few weeks was uneventful. Tobias had spent enough of his childhood roaming the forests that he could survive in just about any forest, as long as he didn’t meet anything too terrible. He also had a way with animals, so luckily he was able to calm most down without a problem. He wandered from town to town, not really knowing what he was looking for. It wasn’t until he overheard a conversation in a local village that he decided.  

Tobias had been looking for an inn to spend the night, since his neck was beginning to get sore from sleeping on the ground and tree branches. Just as he was heading towards an inn that looked promising, he saw a dwarf with a wide brimmed hat speaking to a tall elf that had a large sword strapped to his back. The dwarf said “Aye, Saijon it be called. Only recently opened for free travel. A mysterious land full of treasure, monsters, and other adventures. I be lookin’ for passengers to join me on me ship, the Dainty Orc. What say ye, matey?” The elf shook his head and said “I’m sorry, Captain, but I’m a little too old for such a trip, and my days of traveling are through. In fact, I’m going to the market to sell this sword that has seen me through my years of adventure.” At this point, Tobias stepped in. “Excuse me, how much is passage to Saijon?”

The dwarf stroked his beard. “Only twenty gold for the trip. Ye look a bit young to be all on yer own, think ye can hold yer own against the perils of Saijon?” Tobias shrugged “I’ve been holding my own for a while now. As long as I have my bow I’m not worried.” The dwarf leaned in closer. “Aye, but what should happen if something gets close to ye? A manticore not be likely to wait while you fill it with arrows from a distance.” Tobias then turned to the elf and asked, “How much for your blade? I heard you were selling it.” The elf unsheathed the sword, and swung it expertly through the air with one hand while saying “Do you think you can handle it? With some practice it can be used with one hand, but works just as well if you use two. I’m not looking for much, since I have no more use for it. Just 35 gold pieces.” Tobias pulled out his gold bag and counted out the pieces for both the sword and passage on the ship. Tobias shook hands with the elf, and followed the dwarf to the ship.

 Sailors hustled about, pulling ropes and carrying crates.   The dwarf, who had finally been introduced to Tobias as Captain Griphook, walked about, shouting orders. Tobias stood at the rail, watching the dock grow smaller and smaller as the ship gathered speed and left the bay. Tobias looked up at the sky and whispered quietly, “I’ll show you, father. I’ll do great things and do them without you, just like I have my whole life.”


The Maotikei


Having spent a lot of time looking through Paizo’s Advanced Race Guide, I realized there was a gap that needed to be filled. That gap was a large sized race. In the race building rules there are options to make a large sized race, but for whatever reason Paizo didn’t make one. So I’ve decided to fill the gap and create a number of large races, complete with racial archetypes, spells, and spells.

I’ve put here the first one I’ve finished: The Maotikei. I based their look off of the Easter Island heads, and you can see a sketch I’ve made of them here as well. I’d love any feedback people have, or any ideas that you think would be good to add to them.





The Maotikei live on a small, secluded island called Paskua. They are most alert during the early morning and evening hours, generally preferring to stay in their caves during the sunny afternoons. They were one of the races that suffered the most under the rule of the Diav, since their great strength made them ideal for hard labor. As a result of their former slavery, the Maotikei are cautious of any encounter that could lead to similar circumstances.


Physical Description: The majority of the Maotikei’s height is attributed to their large heads, accounting for almost two thirds of their total mass. Their legs contain no knee joint, instead, all movement of their legs is caused by the hip. This causes a surprisingly slow movement for beings so large. The Maotikei also have long, ungainly arms that end in incredibly large hands. While their disproportionately sized hands may appear humorous, they allow the Maotikei to move incredible amounts of earth and soil in a single sweep.


Society: The Maotikei tend to live in small groups that take up a large amount of land. These groups rarely interact one with another, so the society among each tribe can vary greatly. The main commonality amongst the Maotikei is their wish to be left alone and to leave others alone. Largely a race focused on agriculture, most of the Maotikei’s customs have formed around farming traditions.


Relations: Cautious and untrusting, the Maotikei run off any would-be settlers from their land. There is rarely a cause for them to seek companionship from other races, or even among other Maotikei tribes. With a history marred by enslavement, the Maotikei are raised to distrust strangers.


Alignment and Religion: The Maotikei lack any unified religion. Each tribe worships their own deity or pantheon, and often the beliefs have nothing in common with that of other tribes. Maotikei are almost always of a neutral alignment, and rarely are found among the extreme ends of the alignment scale.


Adventurers: Few Maotikei have the desire to adventure. In fact, Maotikei rarely leave the place they were born, and only do so if necessary to find a mate or if they have been exiled. Occasionally a Maotikei who leaves for such reason may decide to see more of the world and go traveling. But even in these circumstances, such Maotikei tend to avoid contact or companionship.


However, there  are a growing number of Maotikei with the belief that the Maotikei should be a unified people. These Maotikei travel in order to visit other Maotikei tribes, sharing a message of a utopia that can only be achieved when the Maotikei unite.


Male Names: Atang, Fati, Hoao, Tepano, UhiVai

Female Names: A’Aero, , Ko-Uka, KoTeOho, Paoa, Te’ree

Maotikei Racial Traits


Ability Score Racial Traits: The Maotikei are strong and sturdy, but gruff and aloof. They gain +2 Constitution, +2 Strength, and -2 Charisma.


Type: Maotikei are monstrous humanoids.


Size: Maotikei are large sized and as such gain a +2 size bonus to Strength (this is in addition to the racial bonus), and a -2 size penalty to Dexterity.  Maotikei also take a -1 size penalty to AC, -1 size penalty on attack rolls, and a +1 bonus to combat maneuver bonuses and CMB, and a -4 size penalty on Stealth checks. As a large creature, Maotikei take up a space that is 10 feet by 10 feet and have a reach of 5 feet.


Speed: Maotikei move at a speed of 20 feet, but are never slowed due to armor or encumberance.


Natural Armor: Maotikei have incredibly tough, rigid skin that grants a +1 Natural Armor bonus.


Senses: Maotikei have darkvision 60 feet.


Light Sensitivity: Maotikei are dazzled in areas of bright light.


Languages:Maotikei begin speaking Maotikei. Those with high intelligence scores can choose from the following languages: Giant, Common, Terran, and Dwarven.

Alternate Racial Traits


Full Movement: Some Maotikei have thinner skin and take advantage of their lighter weights to move faster. Maotikei with this trait have a move speed of 30 feet. This trait replaces Natural Armor.


Defensive Training: In remembrance of the Maotikei’s enslavement by the Diav, a number of Maotikei are trained specifically to fight giants, and are appointed as the day guards for their tribe. Maotikei with this racial trait gain a +4 dodge bonus to AC against humanoids with the Giant Subtype. This replaces the Darkvision and Light Sensitivity racial traits.


Favored Class Options


The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.


Barbarian: Add +½ on damage rolls against unattended objects or sunder combat maneuvers(maximum bonus +5).


Druid: Add +¼ to the CMD of the druid’s animal companion. If the animal companion is ever replaced, the new animal companion gains this bonus.


Cleric: Add +½ to diplomacy when speaking to other Maotikei.


Monk: Add +½ bonus on combat maneuver checks made to grapple or trip.


Ranger: Add +¼ to a single existing favored enemy bonus (maximum bonus +1 per favored enemy).


Summoner: Add one spell known from the Summoner spell list. This spell must be at least one level below the highest spell level the Summoner can cast.


Any ability or attribute marked with a * indicate that the attribute is covered specifically within these racial rules.


Racial Archetypes


The following racial archetypes are available to Maotikei.


Earth Shaker (Monk)


These mighty warriors are not content with flowing movements that generally epitomized by monks. Instead, these monks change the battlefield to suit their needs and to harass their enemies.

Earth Flatten: At 1st level, an Earth Shaker monk gains Earth Flatten* as a bonus feat, even if he does not meet the prerequisites. At 10th level, and every 5 levels thereafter, the monk can affect an additional square adjacent to him. This ability replaces Stunning Fist.


Bonus Feat: An Earth Shaker cannot select Dodge as a bonus feat, but may instead select Unstoppable Fists*. Likewise he may not select Mobility, but may instead select Ground Breaker*. Finally, he may not select Spring Attack, but instead may select Earth Shield*.


Precise Footsteps: At 4th level and higher, an Earth Shaker monk can travel over broken earth without difficulty. When first gaining this ability, he may travel over 20 feet of difficult terrain due to broken ground as though it were normal terrain. The monk’s ability to ignore difficult terrain of this type increases at the same rate as the normal monk’s slow fall ability. This ability replaces slow fall.


Earth Mastery: At 12th level, an Earth Shaker monk can command the earth to bend itself to his whim as if using the spell stone shape. Using this ability is a move action that consumes 2 points from his ki pool. he uses his monk level as his caster level.



Unifier (Cleric)


Receiving a call from an unknown source, these Maotikei go amongst their brethren preaching the need for a unified people.


Non Denominational: Maotikei with the Unifier Archetype cannot worship a specific deity. A Unifier may be of any Neutral alignment.


Unify or Perish: A Unifier must select the Unity* domain as one of her domains.


Channel Goodwill: At 3rd level a Unifier gains the ability to cause those around her to be kinder and more accepting. As a standard action the Unifier releases a wave of energy in a 30-foot radius that causes all creatures to lower the DC of any Diplomacy checks made against them by 1D6. This reduction lasts for a number of minutes equal to the cleric’s level. At level 11 the DC is lowered by 2D6, and lowered by 3D6 at level 19. This replaces the increases in channel energy at levels 3, 11, and 19.

Unity Domain


Granted Powers: Your presence causes others to work in a level of harmony that could not otherwise be achieved.


Aura of Assistance(sp): As a standard action, you cause that any allies using the aid another action within 30 feet instead grant a +6 bonus instead of the standard +2. You can use this ability a number of times per day equal to 3 + your Wisdom Modifier.

Tactician(Ex): At 6th level, a cleric gains this ability as the cavalier class feature. She may use this ability once per day at 6th level, plus one additional time for every four levels after 6th (to a maximum of four times at 18th level). If the cleric also has cavalier levels, these levels stack for determining the number of uses per day, and she can take the better progression.


Domain Spells: 1st-Comprehend Languages , 2nd-Enthrall, 3rd-Good Hope, 4th- Blessing of Fervor, 5th-Telepathic Bond, 6th-Joyful Rapture, 7th-Rampart , 8th-Euphoric Tranquility , 9th-Sympathy.

New Racial Rules


The following options are available to Maotikei. At the GM’s discretion, other appropriate races make make use of some of these rules.

Maotikei Equipment


Arm Cart: These small, two-wheeled cart only contain a single seat. These carts help the otherwise slow Maotikei to travel at faster speeds. When sitting in the seat, a Maotikei propels himself with his arms at a speed of 40 feet. While seated this way, a Maotikei cannot use his arms or hands for any other purpose, even while not in motion.


Hand Spikes: These gloves have a number of large metal spikes protruding from the palms. While these spikes make it near impossible to perform the majority of tasks that involve hands, they are quite useful at breaking up dirt and stone. The wearer of these gauntlets gain +4 on damage rolls made to sunder unattended objects or earth.


Immense Shield: This shield takes advantage of the immense length of the Maotikei’s arm to provide increased protection. While it is otherwise identical to a Heavy Wooden Shield of the same size, it can provide cover in the same way as a tower shield. You cannot make a shield bash with an Immense Shield. As long as the Maotikei is proficient with Heavy Shields, there is no penalty on attack rolls when using an Immense Shield




Arm Cart


300 lbs.

Hand Spikes


15 lbs.

Immense Shield


80 lbs.

Maotikei Feats

Maotikei have access to the following feats.


Earth Flatten

Your mighty hands sweep treacherous objects and terrain aside, leaving a clear path.

Prerequisites: Maotikei, Str 13, Improved Unarmed Strike, BAB + 8

Benefit: As a standard action, you may turn an adjacent square from difficult terrain into standard terrain.  Any creature in that square is subject to a bull rush (this bull rush provokes attacks of opportunity as normal unless the Maotikei has the improved bull rush feat). If such a bull rush fails then this ability is stopped and its use is wasted. You may attempt an Earth Flatten once per day for every four levels you have attained (but see special), and no more than once per round.

Special: An Earth Shaker monk receives Earth Flatten as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an Earth Flatten a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


Earth Shield

You can mold the earth to protect yourself from incoming attacks.

Prerequisites: Ground Breaker, BAB+10, Power Attack, Maotikei

Benefit:By using a use of the Ground Breaker feat you can choose to only affect one of the squares adjacent to you. When used in this way, you form a mound of the terrain that provides partial cover to large creatures, and full cover to creatures sized medium or smaller. This cover has the same hardness and hitpoints as the terrain it was constructed from.


Ground Breaker

You use your enormous hands to create nearly impassable terrain.

Prerequisites: Power Attack, BAB + 6, Maotikei.

Benefit: A number of times per day equal to your strength modifier, but not more than once per combat, you may attack the ground around you as a standard action. The attack automatically hits and does damage normally. If the ground is dealt damage greater than the ground’s hardness, the space he occupies and all the squares adjacent to him become difficult terrain. Creatures in these squares must succeed a DC 15 Reflex save or be knocked prone.

Special: A monk who selects this feat may instead use this feat a number of times per day equal to his Wisdom modifier if he so chooses. This decision is made at the time the feat is selected and cannot be changed.


Unstoppable Fists

Your hands become stronger than steel and can easily destroy lesser objects

Prerequisites: Power Attack, Maotikei.

Benefit: A number of times per day equal to the Maotikei’s strength modifier, but not more than once per combat, the Maotikei may make an attack against an unattended object or sunder combat maneuver, he can ignore the object’s hardness. This ability must be used before the attack roll is made.

Special: A monk who selects this feat may instead use this feat a number of times per day equal to his Wisdom modifier if he so chooses. This decision is made at the time the feat is selected and cannot be changed

Unbreakable Hold

Your hands form a vice-like grip on opponents smaller than you.

Prerequisites: Improved Unarmed Strike, Improved Grapple, base attack bonus +6, Dex 13.

Benefit: When attempting a grapple against a creature size medium or smaller, you do not take the normal penalties for attempting a grapple with only one hand.

Normal: Humanoid creatures without two free hands attempting to grapple a foe take a -4 penalty on the combat maneuver roll.

Maotikei Magic Items

Maotikei have access to the following Magic Items

Hand Shovels

Price: 50,400; Aura Faint transmutation ; CL 6; Weight: 40 lbs.


These large scoops attach to the Maotikei’s hand and grant the user a burrow speed of 15 feet (10 feet if wearing medium or heavy armor, or carries a medium or heavy load) through sand, loose soil, or gravel, or at a speed of 5 feet through stone.


Construction Requirements

Cost: 25,200

Craft Wondrous Item, Burrow

Rock Throwing Gloves

Price: 14,000; Aura Faint Transmutation; CL 7; Weight–


These gloves let the Maotikei use their large hands to gain the Rock Throwing ability.


Construction Requirements

Cost: 7,000

Craft Wondrous Item, Magic Stone, Stone Shape

Maotikei Spells

Maotikei have access to the following spells.


Earth Wave

School transmutation[earth]; Level druid 4, sorcerer/wizard 4

Casting Time 1 Standard Action

Components V,S

Range 30 foot

Area 30-ft. cone

Duration instantaneous

Saving Throw Reflex half; Spell Resistance no


You strike the ground with a mighty slam of your hands, causing the earth to travel and shatter in a wave. Creatures caught in the wave take 3d6 bludgeoning damage. Afterwards the targeted area is difficult terrain.

Rain Dance

School Evocation Level druid 3, cleric 3

Casting Time 1 hour

Components V,S, DF(a recently plucked leaf or petal)

Range See Text

Area See Text

Duration See Text


The power and range of this spell depends on the number of casters partake in the dance. The spell requires at least one caster, and as many as seven. For each caster, the range and area increase in radius by 30 feet, and the duration increases by 24 hours.


At midnight each night for the duration of the spell, a nutrient-filled rain falls in the area. This makes it so that any type of soil can support crops temporarily. As long as the crops don’t go more than two days without receiving the nutrients from the rain, they can grow even in infertile soil.


Special: Casting this spell more than twice in seven days has no effect. Any rainwater collected from this storm loses its properties after 24 hours.


Rain Dance cannot be cast using the feats Silent Spell or Still Spell.